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Giới thiệu Design Patterns

Seminar

Chủ đề: Giới thiệu Design Patterns.

Thành phần tham dự: Giáo viên Khoa Khoa học và Kỹ thuật máy tính và khách mời.

Thời gian: 15h30 Thứ 7 ngày 30/01/2010.

Địa điểm: Văn phòng Khoa Khoa học và Kỹ thuật máy tính, lầu 1 nhà H trường Địa học Công nghiệp TpHCM

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Software Design Patterns

The Gang of Four patterns

Below is a list of the 23 Gang of Four patterns:

Creational Patterns
Abstract Factory Creates an instance of several families of classes
Builder Separates object construction from its representation
Factory Method Creates an instance of several derived classes
Prototype A fully initialized instance to be copied or cloned
Singleton A class of which only a single instance can exist
Structural Patterns
Adapter Match interfaces of different classes
Bridge Separates an object‟s interface from its implementation
Composite A tree structure of simple and composite objects
Decorator Add responsibilities to objects dynamically
Façade A single class that represents an entire subsystem
Flyweight A fine-grained instance used for efficient sharing
Proxy An object representing another object
Behavioral Patterns
Chain of Resp. A way of passing a request between a chain of objects
Command Encapsulate a command request as an object
Interpreter A way to include language elements in a program
Iterator Sequentially access the elements of a collection
Mediator Defines simplified communication between classes
Memento Capture and restore and object‟s internal state
Observer A way of notifying change to a number of classes
State Alter an object‟s behavior when its state changes
Strategy Encapsulates an algorithm inside a class
Template Method Defer the exact steps of an algorithm to a subclass
Visitor Defines a new operation to a class without change

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